The quiver is a list of docs, utilities, roms, and other downloads that relate to developing for using the NABU PC.
The "NABU Bible" technical manual that was done by MJP while reverse engineering the NABU
The official NABU internal documentation for developers.
The user guide that is shipped with the NABU PC to customers.
Useful reference card for when using Cloud CP/M 2.2
Created by James Pell, this is a modified version of the original Nabu Network Adapter specifications.
DJ Sures' z88dk C library with example programs for the NABU Personal Computer. This contains functions for creating programs that boast audio, video, and peripheral access.
All commands that are supported in the NABU Basic PAK.
The instructions to build a nabu executable with z88dk. This includes a homewbrew or CPM application.
Tool to create a collection of sprites, for NABU's TMS9918a video processor which provides source code for DJ's NABULIB. [github]
Due to the similarities of the VDP with Coleco, the sprite/font/pattern editor ICVGM can be used on the NABU.
An online sprite editor that works in the browser. Export the sprites as a C array and use in NABULIB.
When creating SC2 images, you can load the TMS9918 palette into your favorite editor. Get it from here.
Convert jpg/png/bmp images to SC2 files to be viewed on the NABU. There are examples in DJ's GitHub of how to view the SC2 files. [GitHub] [author]*Note: This utility is also used to convert SC2 images for SLIDEYOU slideshow.
Online tools for MSX sprite and tile editing, but can be exported to be used with the NABU.
Utility for editing and creating tiles that work on the TMS9918a
Another tile utility for the MS1 that works with the NABU's TMS9918a
The super secret ROMs from Leo's NABU development machines.
The standard ROMs that were shipped with the NABU pcs to customers. Including the 4k, 8k and keyboard rom. Including properly decompiled asm source.
DrH github has a very well documented disasembly of the stock 4k NABU rom.